Shake!
Text & TextAdd
Stephen Timothy Cooney
Compositing, Clemson University
September 2009
Final Image

The Final Node-Tree

Using Text & TextAdd
TextAdd:
TextAdd is a pretty simple interface full of interesting options. Primarily, the node works by overlaying text onto the parent node. All of the masking is handled for you (this differs from the Text Node).
Settings:
- text - Set this to the actual ouptut of the text you want to appear on the screen.
- font - What font will the text be drawn with. (Use IMPACT!!)
- fontscale - A general scalar starting at 100%. The right scalar value is automatically bound to follow the left. However, both the right and left parameters, corresponding to width and height may be controlled independently.
- position - Where positioned in the screen is the text? It is possible to manually move the text by clicking and dragging the + sign in the viewport (not the image below).
- xAlign & yAlign correspond to how the text is arranged relative to the + symbol in the viewport.
- Color: RGB of the text.
- Alpha: transparency of the text.
- Angle: One of the more interesting features, it is possible to rotate the text in a pseudo 3d space to create the effect of depth. This is done in the Space Cat Wars image.
- fieldOfView: if using the angle, this affects how the text is projected in the 3d environment. It is the focus or amount of visible scene available. If maching a 3d scene, for instance, you would want to match the FOV values.

Text:
Text is actually the exact same as TextAdd however Text allows the text to exist on it's own layer, and be blended with other layers in any way that the user desired. This node adds really one significant setting.
Settings:
- timing - for dealing with animation, timeline.
- Res - The resolution that this layer exists upon. The resolution is significant depending on how you place and blend this layer.
