Welcome!

Stephen Timothy Cooney
2009

This portfolio highlights my work and study experience relevant to programming graphics, animation and physics for simulations, games and cg-driven-film.

Primary Code Sample

Fat Simulation System, 2009
Provides a generic interface for comparing two meshes to create a fat layer, and a method for linking/hooking that fat layer to an animated mesh(interpolated mesh) system. Videos, images and related projects are in the Tech section

Cooney_FatSystem.zip - Full application containing a VS9 project for Windows and a g++ makefile that works on OSX and Linux. Also, includes a Doxygen html build outlining classes/functions. (If compiling with make, run the app from terminal)

 

In order of relevance:

Fat.h / Fat.cpp Fat system utilizing a soft-body.
SoftBody.h / SoftBody.cpp Soft-body simulation physics.
FatApp.h / FatApp.cpp Application implementation.
Mesh.h / Mesh.cpp Geometric mesh, rendering.
AnimatedMesh.h / AnimatedMesh.cpp Linear interpolation animation.
Math.h Math library.
BaseApp.h Interface for custom applications.
GLUTFramework.cpp Framework easing GLUT operations.